10 Point Pitch
The Rules: Tournament Play
Each pair of partners will be responsible for contacting Marcus Clapp each week: (402) 844-7301
Partners will be given a competitor's name and phone number- and it is the team's responsibility to contact one another and arrange a date and time within the week to play. It will be the winner's responsibility to contact Marcus Clapp by each deadline; failure to do so will be a forfeit. Each match will be best two out of three games.
Must be current students, faculty, or staff at Northeast Community College and have a current ID
Ranking of Cards
Cards are ranked from high to low from left to right.
*left bower, jack of same color as trump suit
Winners are responsible for contacting Marcus Clapp.
Play begins with the dealer dealing nine cards to each player with the remainder being held until later. The dealer deals one card at a time unless previously agreed upon by both teams. Score is kept for two teams. Each player has a partner who “sits” across from him or her with the opposing team being the other two players.
The same dealer re-deals if a player receives no face cards or point cards in a deal. Also if the dealer exposes a card, it constitutes a misdeal.
Bid begins with player to the dealer's left. The minimum bid is four. Each player has the option to bid or pass. If they chose to bid, they must bid higher than the standing bid. Each player gets one chance to bid concluding with the dealer. If no one bids (i.e. everyone passes), the dealer MUST take the bid for four.
After each player has a chance to bid, the high bidder then chooses a suit, which is then considered "trump". Only those cards belonging to the trump suit (and the off Jack) are allowed as legal plays for the remainder of the hand. Each player then discards the cards in his/her hand that are not in trump. Any cards that are part of the trump suit that are thrown out are considered "fair game".
Each player, in turn, then asks for a number of cards to fill their hand to six cards. Any cards remaining are given to the bidder. If the bidder so chooses, he/she can pass those cards to his/her partner provided he/she has not looked at them. In the event someone has more than six cards in the trump suit, they must "burn" cards until they have only six. Burned cards are removed from play for that hand.
The bidder then leads a card followed by the others in a clockwise order. Highest card takes the trick and the person taking the trick leads the following trick unless they have no more cards in trump. In this case, the person to his/her left leads. A person having no cards in trump is "out" and watches the remainder of the hand. In other words, this person is no longer allowed to play cards during the remainder of the hand.
If the bidder takes the number of points, or more, stated in his/her bid, he/she receive that number of points. If not, the bidder is "set" and the amount of the bid is subtracted from his/her team's score. The first team to reach 52 points is declared the winner. If both teams reach 52 in the same hand, the winner is the bidding team.
Another option to bidding is the "shoot the moon." Shooting the moon means taking all 10 points. If the bid is shoot the moon, the bidding team advances its score to 52 if its score was above zero or to zero if its score was below zero. Failure to score all ten points constitutes loss of game. Winning team must win best two out of three games.
The point cards
Each of the following is worth one point: ace, jack, off-jack, joker, joker, ten, and two. The three is worth three points. The two goes to the person who plays it. A higher card cannot take it away.
How to Sign Up
Signing up is easy. If you already have a team, then fill out the roster form (located under Intramural Board in the Cox Activity Center) and submit it to Cox 110. If you don't have a team but would like to sign up as a "free agent", then fill out our free agent application.